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Showing posts with label snare. Show all posts
Showing posts with label snare. Show all posts

Sunday, 4 September 2016

Snare Drum Saturation

In this weeks post, I want to talk about Saturation and although it is something I use on a variety of sources including the mix buss, I want to focus specifically on saturation on the snare drum.

The important thing to remember when using saturation is that it is best used sparingly, too much can destroy the character of a sound rather than enhance it, but of course this all depends on what you are trying to achieve.

I use saturation on a snare drum to soften the peaks and add a little character to the sound.

My favourite plugins for saturation are PSP Micro/Vintage Warmer and FabFilter Saturn, but most of the time I tend to use the PSP Micro Warmer for single instruments.



Depending on the source, I run the plugin in mono mode, set the drive control between +4 and +8dB and reduce the output volume to compensate for the boost in volume. I sometimes use the low and high controls to reduce or boost depending on what i'm going for, but more often than not, I leave them at 0.

I tend to place the saturation plugin at the end of the snare signal chain and occasionally a final EQ to shape the sound further depending on how aggressively i have used the saturation.

Saturating the snare drum not only adds more sonic character to the sound, but it also allows you more head-room on your drum buss and your main mix buss because it flattens out the peaks in the same way that traditional tape saturation did. Along with good gain staging, saturating the peak-heavy sounds in your mix means that when you get to the limiting stage, you will be able to achieve a louder mix without it reacting only to heavy transients such as the kick and snare. 

If you are looking for online editing, mixing or mastering services, head over to www.jwaudioproductions.co.uk and get in touch via the contact page.

Friday, 17 June 2016

Snare Drum - Key Frequencies

Here are some key frequencies of a snare drum to pay close attention to when mixing. Keep in mind that fundamentals can change depending on the material, dimension and depth of the drum as well as other variants such as the type of head, snares, sticks and range of tuning.



160-250Hz - low end, weight, punch ( the weight of a snare is found in quite a wide spectrum because it depends on the size and material of the drum, as well as the tuning) 

300-400Hz - woodiness (an interesting area that I sometimes boost and other times cut depending on whether it's needed)

500-800Hz - snare ring (dependant on type and tuning of the snare, gently cut here if needed but be careful as this can remove a lot of character from the drum, try using moon gel at the recording stage to reduce unwanted ring) 

1.5-2.5KHz - attack, crack (mid frequency smack and stick definition, another area I gently boost or cut depending on what i'm listening for) 

4-6KHz - snare wires (can be very brittle sounding, but with careful boosting can help the snare cut through) 

7-12KHz - air, brightness (add for extra sweetness but be careful of increasing cymbal bleed if you haven't used a gate)

Use these frequencies as a guide and use your own ears to decide what works best with the source you have recorded. 

If you're in need of editing, mixing or mastering services, head over to www.jwaudioproductions.co.uk and get in touch via the contact page. 


Friday, 10 June 2016

Parallel Compression on Drums - Demonstration

Check out the below video to see the impact of parallel compression on drums. Keep in mind that this is camera mic audio but you can still hear the difference!



For any editing, mixing or mastering enquiries, head over to www.jwaudioproductions.co.uk and get in touch via the contact page.